Oct 09, 2026  
2026-2027 Undergraduate Catalog 
    
2026-2027 Undergraduate Catalog

CS 470 Advanced Graphics Programming

Fall

This course is a follow up to CS 370  and will explore more advanced graphics programming topics. Topics will include creating geometry using meshes, applying stencil and accumulation buffers for shadows, developing both application and GPU particle systems, advanced lighting effects, environment and cube maps, and other advanced shader effects. Both HLSL (DirectX) and GLSL (OpenGL) shader languages will be used for implementation of the various shader effects. Students will demonstrate their knowledge through several projects throughout the semester. Prerequisite: CS 370  with a grade of 2.0 or higher.

3 credit hours