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Jan 02, 2025
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2024-2025 Undergraduate Catalog
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CS 470 Advanced Graphics ProgrammingFall
This course is a follow up to CS 370 and will explore more advanced graphics programming topics. Topics will include creating geometry using meshes, applying stencil and accumulation buffers for shadows, developing both application and GPU particle systems, advanced lighting effects, environment and cube maps, and other advanced shader effects. Both HLSL (DirectX) and GLSL (OpenGL) shader languages will be used for implementation of the various shader effects. Students will demonstrate their knowledge through several projects throughout the semester. Prerequisite: CS 370 with a grade of 2.0 or higher.
3 credit hours
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